protected override void LoadContent() { ///Singleton _assetHandler = AssetHandler.GetInstance(); ///Monogame Loading Content _spriteBatch = new SpriteBatch(GraphicsDevice); ///Game Assets _background = new Background(this, "Images/back", 800, 480); _heroShip = new HeroShip(this, "Images/white_ship", 50, 50, 400, 400, 100, 100, 8); //créer une fabrique _enemyShip = new EnemyShip(this, "Images/enemy_ship", 50, 50, 400, 50, 50, 0, 5); }