Exemplo n.º 1
0
        protected override void LoadContent()
        {
            ///Singleton
            _assetHandler = AssetHandler.GetInstance();

            ///Monogame Loading Content
            _spriteBatch = new SpriteBatch(GraphicsDevice);

            ///Game Assets
            _background = new Background(this, "Images/back", 800, 480);
            _heroShip   = new HeroShip(this, "Images/white_ship", 50, 50, 400, 400, 100, 100, 8); //créer une fabrique
            _enemyShip  = new EnemyShip(this, "Images/enemy_ship", 50, 50, 400, 50, 50, 0, 5);
        }