internal override void OnValidate() { base.OnValidate(); portraits = AssetHandler.LoadAllNearbyAssets <Sprite>(this, "Portraits"); spritesheet = AssetHandler.LoadAllNearbyAssets <Sprite>(this, $"{name} Sprite Sheet"); }
internal override void OnValidate() { base.OnValidate(); portraits = AssetHandler.LoadAllNearbyAssets <Sprite>(this, "Portraits"); spritesheet = AssetHandler.LoadAllNearbyAssets <Sprite>(this, $"{name} Sprite Sheet"); }