void Start()
 {
     arduinoSerial = new ArduinoSerial();
     arduinoSerial.ConnectToArduino(baudRate: 9600);
     AnnounceScene(SceneManager.GetActiveScene());
     SceneManager.sceneLoaded += SceneManager_sceneLoaded;
 }
 void Start()
 {
     arduinoSerial = new ArduinoSerial();
     arduinoSerial.ConnectToArduino(baudRate: 115200);
 }
 void Start()
 {
     arduinoSerial = new ArduinoSerial();
     arduinoSerial.ConnectToArduino(baudRate: 115200, pName: portName);
     startRot = go.transform.rotation;
 }