void Start() { arduinoSerial = new ArduinoSerial(); arduinoSerial.ConnectToArduino(baudRate: 9600); AnnounceScene(SceneManager.GetActiveScene()); SceneManager.sceneLoaded += SceneManager_sceneLoaded; }
void Start() { arduinoSerial = new ArduinoSerial(); arduinoSerial.ConnectToArduino(baudRate: 115200); }
void Start() { arduinoSerial = new ArduinoSerial(); arduinoSerial.ConnectToArduino(baudRate: 115200, pName: portName); startRot = go.transform.rotation; }