void ToggleRun()
 {
     if (movement.GetMovementMode() != PlayerMovement.MovementMode.Running && status.stamina > 0)
     {
         if (isDefending)
         {
             isDefending = false;
             animate.Defending(false);
         }
         else
         {
             movement.SetMovementeMode(PlayerMovement.MovementMode.Running);
             isRunning = true;
         }
     }
     else
     {
         movement.SetMovementeMode(PlayerMovement.MovementMode.Walking);
         isRunning = false;
     }
 }