static public void FadeToward(GameObject pObject, float pDuration = -1.0f, Anim_EndAnimCallBack pCallBack = null, float pAlphaBegin = 1.0f, float pAlphaEnd = 0.0f) { Animate.FadeToward(pObject.transform, pDuration, pCallBack, pAlphaBegin, pAlphaEnd); }