void ToggleRun() { if (movement.GetMovementMode() != PlayerMovement.MovementMode.Running && status.stamina > 0) { if (isDefending) { isDefending = false; animate.Defending(false); } else { movement.SetMovementeMode(PlayerMovement.MovementMode.Running); isRunning = true; } } else { movement.SetMovementeMode(PlayerMovement.MovementMode.Walking); isRunning = false; } }