Exemple #1
0
        public int DescribeAndRun(string sid)
        {
            var req = new DescribeGameSessionsRequest
            {
                GameSessionId = sid
            };
            var res = _glClient.DescribeGameSessionsAsync(req).Result;

            if (res.GameSessions.Count < 1)
            {
                return(1);
            }

            var session = res.GameSessions.First();

            return(RunBySession(session));
        }
Exemple #2
0
        public async Task <APIGatewayProxyResponse> Post(APIGatewayProxyRequest request, ILambdaContext context)
        {
            JoinGameRequest      input        = JsonSerializer.Deserialize <JoinGameRequest>(request.Body);
            AmazonGameLiftClient amazonClient = new AmazonGameLiftClient(Amazon.RegionEndpoint.USEast1);

            ListAliasesRequest aliasReq = new ListAliasesRequest();

            aliasReq.Name = "WarshopServer";
            Alias aliasRes = (await amazonClient.ListAliasesAsync(aliasReq)).Aliases[0];
            DescribeAliasRequest describeAliasReq = new DescribeAliasRequest();

            describeAliasReq.AliasId = aliasRes.AliasId;
            string fleetId = (await amazonClient.DescribeAliasAsync(describeAliasReq.AliasId)).Alias.RoutingStrategy.FleetId;

            DescribeGameSessionsResponse gameSession = await amazonClient.DescribeGameSessionsAsync(new DescribeGameSessionsRequest()
            {
                GameSessionId = input.gameSessionId
            });

            bool   IsPrivate = gameSession.GameSessions[0].GameProperties.Find((GameProperty gp) => gp.Key.Equals("IsPrivate")).Value.Equals("True");
            string Password  = IsPrivate ? gameSession.GameSessions[0].GameProperties.Find((GameProperty gp) => gp.Key.Equals("Password")).Value : "";

            if (!IsPrivate || input.password.Equals(Password))
            {
                CreatePlayerSessionRequest playerSessionRequest = new CreatePlayerSessionRequest();
                playerSessionRequest.PlayerId      = input.playerId;
                playerSessionRequest.GameSessionId = input.gameSessionId;
                CreatePlayerSessionResponse playerSessionResponse = amazonClient.CreatePlayerSessionAsync(playerSessionRequest).Result;
                JoinGameResponse            response = new JoinGameResponse
                {
                    playerSessionId = playerSessionResponse.PlayerSession.PlayerSessionId,
                    ipAddress       = playerSessionResponse.PlayerSession.IpAddress,
                    port            = playerSessionResponse.PlayerSession.Port
                };

                return(new APIGatewayProxyResponse
                {
                    StatusCode = (int)HttpStatusCode.OK,
                    Body = JsonSerializer.Serialize(response),
                    Headers = new Dictionary <string, string> {
                        { "Content-Type", "application/json" }
                    }
                });
            }
            else
            {
                return(new APIGatewayProxyResponse
                {
                    StatusCode = (int)HttpStatusCode.BadRequest,
                    Body = "Incorrect password for private game",
                });
            }
        }
Exemple #3
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        public async Task <APIGatewayProxyResponse> Get(ILambdaContext context)
        {
            AmazonGameLiftClient amazonClient = new AmazonGameLiftClient(Amazon.RegionEndpoint.USEast1);

            ListAliasesRequest aliasReq = new ListAliasesRequest();

            aliasReq.Name = "WarshopServer";
            Alias aliasRes = (await amazonClient.ListAliasesAsync(aliasReq)).Aliases[0];
            DescribeAliasRequest describeAliasReq = new DescribeAliasRequest();

            describeAliasReq.AliasId = aliasRes.AliasId;
            string fleetId = (await amazonClient.DescribeAliasAsync(describeAliasReq.AliasId)).Alias.RoutingStrategy.FleetId;

            DescribeGameSessionsRequest describeReq = new DescribeGameSessionsRequest();

            describeReq.FleetId      = fleetId;
            describeReq.StatusFilter = GameSessionStatus.ACTIVE;
            DescribeGameSessionsResponse describeRes = await amazonClient.DescribeGameSessionsAsync(describeReq);

            List <GameView> gameViews = describeRes.GameSessions
                                        .FindAll((GameSession g) => g.CurrentPlayerSessionCount < g.MaximumPlayerSessionCount)
                                        .ConvertAll((GameSession g) => new GameView()
            {
                gameSessionId = g.GameSessionId,
                creatorId     = g.CreatorId,
                isPrivate     = true.ToString() == g.GameProperties.Find((GameProperty gp) => gp.Key.Equals("IsPrivate")).Value
            });

            GetGamesResponse response = new GetGamesResponse()
            {
                gameViews = gameViews.ToArray()
            };

            return(new APIGatewayProxyResponse
            {
                StatusCode = (int)HttpStatusCode.OK,
                Body = JsonSerializer.Serialize(response),
                Headers = new Dictionary <string, string> {
                    { "Content-Type", "application/json" }
                }
            });
        }
Exemple #4
0
        public async Task <APIGatewayProxyResponse> Post(APIGatewayProxyRequest request, ILambdaContext context)
        {
            CreateGameRequest    body         = JsonSerializer.Deserialize <CreateGameRequest>(request.Body);
            AmazonGameLiftClient amazonClient = new AmazonGameLiftClient(Amazon.RegionEndpoint.USEast1);

            ListAliasesRequest aliasReq = new ListAliasesRequest();

            aliasReq.Name = "WarshopServer";
            Alias aliasRes = (await amazonClient.ListAliasesAsync(aliasReq)).Aliases[0];
            DescribeAliasRequest describeAliasReq = new DescribeAliasRequest();

            describeAliasReq.AliasId = aliasRes.AliasId;
            string fleetId = (await amazonClient.DescribeAliasAsync(describeAliasReq.AliasId)).Alias.RoutingStrategy.FleetId;

            CreateGameSessionRequest req = new CreateGameSessionRequest();

            req.MaximumPlayerSessionCount = 2;
            req.FleetId   = fleetId;
            req.CreatorId = body.playerId;
            req.GameProperties.Add(new GameProperty()
            {
                Key   = "IsPrivate",
                Value = body.isPrivate.ToString()
            });
            req.GameProperties.Add(new GameProperty()
            {
                Key   = "Password",
                Value = body.password == null ? "" : body.password
            });
            try
            {
                CreateGameSessionResponse res = await amazonClient.CreateGameSessionAsync(req);

                GameSession gameSession = res.GameSession;
                int         retries     = 0;
                while (gameSession.Status.Equals(GameSessionStatus.ACTIVATING) && retries < 100)
                {
                    DescribeGameSessionsRequest describeReq = new DescribeGameSessionsRequest();
                    describeReq.GameSessionId = res.GameSession.GameSessionId;
                    gameSession = (await amazonClient.DescribeGameSessionsAsync(describeReq)).GameSessions[0];
                    retries++;
                }

                CreatePlayerSessionRequest playerSessionRequest = new CreatePlayerSessionRequest();
                playerSessionRequest.PlayerId      = body.playerId;
                playerSessionRequest.GameSessionId = gameSession.GameSessionId;
                CreatePlayerSessionResponse playerSessionResponse = await amazonClient.CreatePlayerSessionAsync(playerSessionRequest);

                CreateGameResponse response = new CreateGameResponse {
                    playerSessionId = playerSessionResponse.PlayerSession.PlayerSessionId,
                    ipAddress       = playerSessionResponse.PlayerSession.IpAddress,
                    port            = playerSessionResponse.PlayerSession.Port
                };
                return(new APIGatewayProxyResponse
                {
                    StatusCode = (int)HttpStatusCode.OK,
                    Body = JsonSerializer.Serialize(response),
                    Headers = new Dictionary <string, string> {
                        { "Content-Type", "application/json" }
                    }
                });
            }
            catch (NotFoundException e)
            {
                return(new APIGatewayProxyResponse
                {
                    StatusCode = (int)HttpStatusCode.NotFound,
                    Body = "Your game is out of date! Download the newest version\n" + e.Message,
                });
            }
            catch (FleetCapacityExceededException e)
            {
                return(new APIGatewayProxyResponse
                {
                    StatusCode = (int)HttpStatusCode.InternalServerError,
                    Body = "Our game servers are too busy right now, come back later!\n" + e.Message,
                });
            }
            catch (Exception e)
            {
                return(new APIGatewayProxyResponse
                {
                    StatusCode = (int)HttpStatusCode.InternalServerError,
                    Body = "An unexpected error occurred! Please notify the developers.\n" + e.Message,
                });
            }
        }