public int DescribeAndRun(string sid) { var req = new DescribeGameSessionsRequest { GameSessionId = sid }; var res = _glClient.DescribeGameSessionsAsync(req).Result; if (res.GameSessions.Count < 1) { return(1); } var session = res.GameSessions.First(); return(RunBySession(session)); }
public async Task <APIGatewayProxyResponse> Post(APIGatewayProxyRequest request, ILambdaContext context) { JoinGameRequest input = JsonSerializer.Deserialize <JoinGameRequest>(request.Body); AmazonGameLiftClient amazonClient = new AmazonGameLiftClient(Amazon.RegionEndpoint.USEast1); ListAliasesRequest aliasReq = new ListAliasesRequest(); aliasReq.Name = "WarshopServer"; Alias aliasRes = (await amazonClient.ListAliasesAsync(aliasReq)).Aliases[0]; DescribeAliasRequest describeAliasReq = new DescribeAliasRequest(); describeAliasReq.AliasId = aliasRes.AliasId; string fleetId = (await amazonClient.DescribeAliasAsync(describeAliasReq.AliasId)).Alias.RoutingStrategy.FleetId; DescribeGameSessionsResponse gameSession = await amazonClient.DescribeGameSessionsAsync(new DescribeGameSessionsRequest() { GameSessionId = input.gameSessionId }); bool IsPrivate = gameSession.GameSessions[0].GameProperties.Find((GameProperty gp) => gp.Key.Equals("IsPrivate")).Value.Equals("True"); string Password = IsPrivate ? gameSession.GameSessions[0].GameProperties.Find((GameProperty gp) => gp.Key.Equals("Password")).Value : ""; if (!IsPrivate || input.password.Equals(Password)) { CreatePlayerSessionRequest playerSessionRequest = new CreatePlayerSessionRequest(); playerSessionRequest.PlayerId = input.playerId; playerSessionRequest.GameSessionId = input.gameSessionId; CreatePlayerSessionResponse playerSessionResponse = amazonClient.CreatePlayerSessionAsync(playerSessionRequest).Result; JoinGameResponse response = new JoinGameResponse { playerSessionId = playerSessionResponse.PlayerSession.PlayerSessionId, ipAddress = playerSessionResponse.PlayerSession.IpAddress, port = playerSessionResponse.PlayerSession.Port }; return(new APIGatewayProxyResponse { StatusCode = (int)HttpStatusCode.OK, Body = JsonSerializer.Serialize(response), Headers = new Dictionary <string, string> { { "Content-Type", "application/json" } } }); } else { return(new APIGatewayProxyResponse { StatusCode = (int)HttpStatusCode.BadRequest, Body = "Incorrect password for private game", }); } }
public async Task <APIGatewayProxyResponse> Get(ILambdaContext context) { AmazonGameLiftClient amazonClient = new AmazonGameLiftClient(Amazon.RegionEndpoint.USEast1); ListAliasesRequest aliasReq = new ListAliasesRequest(); aliasReq.Name = "WarshopServer"; Alias aliasRes = (await amazonClient.ListAliasesAsync(aliasReq)).Aliases[0]; DescribeAliasRequest describeAliasReq = new DescribeAliasRequest(); describeAliasReq.AliasId = aliasRes.AliasId; string fleetId = (await amazonClient.DescribeAliasAsync(describeAliasReq.AliasId)).Alias.RoutingStrategy.FleetId; DescribeGameSessionsRequest describeReq = new DescribeGameSessionsRequest(); describeReq.FleetId = fleetId; describeReq.StatusFilter = GameSessionStatus.ACTIVE; DescribeGameSessionsResponse describeRes = await amazonClient.DescribeGameSessionsAsync(describeReq); List <GameView> gameViews = describeRes.GameSessions .FindAll((GameSession g) => g.CurrentPlayerSessionCount < g.MaximumPlayerSessionCount) .ConvertAll((GameSession g) => new GameView() { gameSessionId = g.GameSessionId, creatorId = g.CreatorId, isPrivate = true.ToString() == g.GameProperties.Find((GameProperty gp) => gp.Key.Equals("IsPrivate")).Value }); GetGamesResponse response = new GetGamesResponse() { gameViews = gameViews.ToArray() }; return(new APIGatewayProxyResponse { StatusCode = (int)HttpStatusCode.OK, Body = JsonSerializer.Serialize(response), Headers = new Dictionary <string, string> { { "Content-Type", "application/json" } } }); }
public async Task <APIGatewayProxyResponse> Post(APIGatewayProxyRequest request, ILambdaContext context) { CreateGameRequest body = JsonSerializer.Deserialize <CreateGameRequest>(request.Body); AmazonGameLiftClient amazonClient = new AmazonGameLiftClient(Amazon.RegionEndpoint.USEast1); ListAliasesRequest aliasReq = new ListAliasesRequest(); aliasReq.Name = "WarshopServer"; Alias aliasRes = (await amazonClient.ListAliasesAsync(aliasReq)).Aliases[0]; DescribeAliasRequest describeAliasReq = new DescribeAliasRequest(); describeAliasReq.AliasId = aliasRes.AliasId; string fleetId = (await amazonClient.DescribeAliasAsync(describeAliasReq.AliasId)).Alias.RoutingStrategy.FleetId; CreateGameSessionRequest req = new CreateGameSessionRequest(); req.MaximumPlayerSessionCount = 2; req.FleetId = fleetId; req.CreatorId = body.playerId; req.GameProperties.Add(new GameProperty() { Key = "IsPrivate", Value = body.isPrivate.ToString() }); req.GameProperties.Add(new GameProperty() { Key = "Password", Value = body.password == null ? "" : body.password }); try { CreateGameSessionResponse res = await amazonClient.CreateGameSessionAsync(req); GameSession gameSession = res.GameSession; int retries = 0; while (gameSession.Status.Equals(GameSessionStatus.ACTIVATING) && retries < 100) { DescribeGameSessionsRequest describeReq = new DescribeGameSessionsRequest(); describeReq.GameSessionId = res.GameSession.GameSessionId; gameSession = (await amazonClient.DescribeGameSessionsAsync(describeReq)).GameSessions[0]; retries++; } CreatePlayerSessionRequest playerSessionRequest = new CreatePlayerSessionRequest(); playerSessionRequest.PlayerId = body.playerId; playerSessionRequest.GameSessionId = gameSession.GameSessionId; CreatePlayerSessionResponse playerSessionResponse = await amazonClient.CreatePlayerSessionAsync(playerSessionRequest); CreateGameResponse response = new CreateGameResponse { playerSessionId = playerSessionResponse.PlayerSession.PlayerSessionId, ipAddress = playerSessionResponse.PlayerSession.IpAddress, port = playerSessionResponse.PlayerSession.Port }; return(new APIGatewayProxyResponse { StatusCode = (int)HttpStatusCode.OK, Body = JsonSerializer.Serialize(response), Headers = new Dictionary <string, string> { { "Content-Type", "application/json" } } }); } catch (NotFoundException e) { return(new APIGatewayProxyResponse { StatusCode = (int)HttpStatusCode.NotFound, Body = "Your game is out of date! Download the newest version\n" + e.Message, }); } catch (FleetCapacityExceededException e) { return(new APIGatewayProxyResponse { StatusCode = (int)HttpStatusCode.InternalServerError, Body = "Our game servers are too busy right now, come back later!\n" + e.Message, }); } catch (Exception e) { return(new APIGatewayProxyResponse { StatusCode = (int)HttpStatusCode.InternalServerError, Body = "An unexpected error occurred! Please notify the developers.\n" + e.Message, }); } }