Exemple #1
0
        private GameSession CreateGameSession(string fleetId, string sid)
        {
            var props = new List <GameProperty> {
                new GameProperty {
                    Key = "roomName", Value = RoomName
                }
            };
            var createReq = new CreateGameSessionRequest
            {
                Name                      = RoomName,
                FleetId                   = fleetId,
                IdempotencyToken          = sid,
                MaximumPlayerSessionCount = 4,
                GameProperties            = props,
            };
            var res = _glClient.CreateGameSessionAsync(createReq).Result;

            return(res.GameSession);
        }
    public async void CreateRoom()
    {
        UnityEngine.Debug.Log("CreateRoom");
        String roomName = Guid.NewGuid().ToString();

        var request = new CreateGameSessionRequest {
            AliasId = gameLiftAliasId,
            MaximumPlayerSessionCount = 20,
            Name = roomName
        };
        var response = await gameLiftClient.CreateGameSessionAsync(request);

        if (response.HttpStatusCode == HttpStatusCode.OK)
        {
            gameSessionId = response.GameSession.GameSessionId;
        }

        DebugUI.text = "CreateRoom: SessionID=" + gameSessionId;
        JoinRoom();
    }
Exemple #3
0
    async private Task <GameSession> CreateGameSessionAsync()
    {
        Debug.Log("CreateGameSessionAsync");
        var createGameSessionRequest = new Amazon.GameLift.Model.CreateGameSessionRequest();

        createGameSessionRequest.FleetId   = FleetId;           // can also use AliasId
        createGameSessionRequest.CreatorId = _playerUuid;
        createGameSessionRequest.MaximumPlayerSessionCount = 2; // search for two player game

        Task <CreateGameSessionResponse> createGameSessionRequestTask = _amazonGameLiftClient.CreateGameSessionAsync(createGameSessionRequest);

        Debug.Log("after task createGameSessionRequestTask");
        CreateGameSessionResponse createGameSessionResponse = await createGameSessionRequestTask;

        Debug.Log("after createGameSessionRequestTask");

        string gameSessionId = createGameSessionResponse.GameSession != null ? createGameSessionResponse.GameSession.GameSessionId : "N/A";

        Debug.Log((int)createGameSessionResponse.HttpStatusCode + " GAME SESSION CREATED: " + gameSessionId);

        return(createGameSessionResponse.GameSession);
    }
Exemple #4
0
        public async Task <APIGatewayProxyResponse> Post(APIGatewayProxyRequest request, ILambdaContext context)
        {
            CreateGameRequest    body         = JsonSerializer.Deserialize <CreateGameRequest>(request.Body);
            AmazonGameLiftClient amazonClient = new AmazonGameLiftClient(Amazon.RegionEndpoint.USEast1);

            ListAliasesRequest aliasReq = new ListAliasesRequest();

            aliasReq.Name = "WarshopServer";
            Alias aliasRes = (await amazonClient.ListAliasesAsync(aliasReq)).Aliases[0];
            DescribeAliasRequest describeAliasReq = new DescribeAliasRequest();

            describeAliasReq.AliasId = aliasRes.AliasId;
            string fleetId = (await amazonClient.DescribeAliasAsync(describeAliasReq.AliasId)).Alias.RoutingStrategy.FleetId;

            CreateGameSessionRequest req = new CreateGameSessionRequest();

            req.MaximumPlayerSessionCount = 2;
            req.FleetId   = fleetId;
            req.CreatorId = body.playerId;
            req.GameProperties.Add(new GameProperty()
            {
                Key   = "IsPrivate",
                Value = body.isPrivate.ToString()
            });
            req.GameProperties.Add(new GameProperty()
            {
                Key   = "Password",
                Value = body.password == null ? "" : body.password
            });
            try
            {
                CreateGameSessionResponse res = await amazonClient.CreateGameSessionAsync(req);

                GameSession gameSession = res.GameSession;
                int         retries     = 0;
                while (gameSession.Status.Equals(GameSessionStatus.ACTIVATING) && retries < 100)
                {
                    DescribeGameSessionsRequest describeReq = new DescribeGameSessionsRequest();
                    describeReq.GameSessionId = res.GameSession.GameSessionId;
                    gameSession = (await amazonClient.DescribeGameSessionsAsync(describeReq)).GameSessions[0];
                    retries++;
                }

                CreatePlayerSessionRequest playerSessionRequest = new CreatePlayerSessionRequest();
                playerSessionRequest.PlayerId      = body.playerId;
                playerSessionRequest.GameSessionId = gameSession.GameSessionId;
                CreatePlayerSessionResponse playerSessionResponse = await amazonClient.CreatePlayerSessionAsync(playerSessionRequest);

                CreateGameResponse response = new CreateGameResponse {
                    playerSessionId = playerSessionResponse.PlayerSession.PlayerSessionId,
                    ipAddress       = playerSessionResponse.PlayerSession.IpAddress,
                    port            = playerSessionResponse.PlayerSession.Port
                };
                return(new APIGatewayProxyResponse
                {
                    StatusCode = (int)HttpStatusCode.OK,
                    Body = JsonSerializer.Serialize(response),
                    Headers = new Dictionary <string, string> {
                        { "Content-Type", "application/json" }
                    }
                });
            }
            catch (NotFoundException e)
            {
                return(new APIGatewayProxyResponse
                {
                    StatusCode = (int)HttpStatusCode.NotFound,
                    Body = "Your game is out of date! Download the newest version\n" + e.Message,
                });
            }
            catch (FleetCapacityExceededException e)
            {
                return(new APIGatewayProxyResponse
                {
                    StatusCode = (int)HttpStatusCode.InternalServerError,
                    Body = "Our game servers are too busy right now, come back later!\n" + e.Message,
                });
            }
            catch (Exception e)
            {
                return(new APIGatewayProxyResponse
                {
                    StatusCode = (int)HttpStatusCode.InternalServerError,
                    Body = "An unexpected error occurred! Please notify the developers.\n" + e.Message,
                });
            }
        }