public void StartAcceptingSaturdayInput() { GameObject go = weekViewSlots.Peek(); CalendarSaturdaySlot slot = go.GetComponentInChildren <CalendarSaturdaySlot>(); slot.HighlightSlot(true); slot.isActiveSlot = true; }
private void HandleMouseClick(bool isMouseDown) { if (isMouseDown) { // Only do card logic on weekdays if (GameManager.instance.currentPhase == PlayPhase.WEEKDAY) { // Case when player clicks on a card if (currentHoveredCard) { currentSelectedCard = currentHoveredCard; if (currentSelectedCard.inHand) { // Clicked on card in hand, start selection lineRenderer.enabled = true; lineRenderer.SetPosition(0, currentSelectedCard.transform.position); } else { // Clicked on placed card, return to hand currentSelectedCard.ReturnToHand(); ResetSelection(); } } // Case when player clicks on empty slot else if (currentHoveredSlot) { // Make sure player has card selected before setting in slot, otherwise do nothing if (currentSelectedCard) { currentSelectedCard.SetCardInSlot(currentHoveredSlot); currentSelectedCard.EndHover(); } ResetSelection(); } // Case when player clicks in empty area else { ResetSelection(); } } else if (GameManager.instance.currentPhase == PlayPhase.SATURDAY) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit2D hit = Physics2D.Raycast(ray.origin, ray.direction, Mathf.Infinity); if (hit) { CalendarSaturdaySlot slotHit = hit.collider.GetComponent <CalendarSaturdaySlot>(); if (slotHit && slotHit.isActiveSlot && !isShowingJournal) { ToggleJournal(true); } else { ToggleJournal(false); } } else { ToggleJournal(false); } } } }