IEnumerator Coroutine_InvisibilityStop(BoostInfo boost)
    {
        do
        {
            boost.CurrentPower = Math.Max(boost.CurrentPower - Time.deltaTime * 0.75f, 0.0f);

            Owner.UpdateEffectAmount(boost.CurrentPower);

            yield return(new WaitForEndOfFrame());
        } while (boost.CurrentPower > 0.0f);

        Owner.SetInvisibleOff();

        SetBoostEffect(true);
    }