Example #1
0
 // this builds a sTransform list of all transforms attached to the gameobject
 private void storeTransforms(Transform t_parent, List<sTransform> list)
 {
     if (t_parent==null){
         return;
     }
     list.Add(t_parent.Serializable());
     foreach(Transform t_child in t_parent){
         storeTransforms(t_child, list);
     }
 }