The UnityEngine.Texture2D.Apply function in C# is used to apply any pending texture updates immediately to the graphics card. This includes modifying pixel data or texture settings. This method is often used to update the appearance of a texture in real time during gameplay. The Apply function is typically called after making any changes to a texture to ensure that the changes are visible on the screen.
C# (CSharp) UnityEngine Texture2D.Apply - 60 examples found. These are the top rated real world C# (CSharp) examples of UnityEngine.Texture2D.Apply extracted from open source projects. You can rate examples to help us improve the quality of examples.