private SetPixels32 ( |
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colors | ||
return | void |
// Create a new texture with dimensions 512x512 Texture2D texture = new Texture2D(512, 512); // Create an array of 32-bit colors representing a solid red color Color32[] pixels = new Color32[512 * 512]; for (int i = 0; i < pixels.Length; i++) { pixels[i] = Color.red; } // Set the pixels in the texture using the SetPixels32 method texture.SetPixels32(pixels); // Apply the changes to the texture texture.Apply();In this example, we create a new Texture2D object with dimensions 512x512. We then create an array of 32-bit colors, with each element set to Color.red. Finally, we call the SetPixels32 method on the texture object, passing in the pixels array we just created. Finally, we call the Apply method on the texture object to apply the changes. Overall, the SetPixels32 method is a powerful tool for modifying textures in real-time, allowing you to create custom pixel art, generate procedurally generated textures, and much more.