The "UnityEngine.Rigidbody.AddRelativeForce" is a function in the C# programming language that belongs to the Unity game engine. It is used to apply a force to the Rigidbody component of a game object in a relative direction. This means that the force will be exerted based on the object's local coordinate system, taking into account its rotation. This function allows for the manipulation of a game object's movement or dynamics by adding a force that is relative to its current orientation or position.
C# (CSharp) UnityEngine Rigidbody.AddRelativeForce - 20 examples found. These are the top rated real world C# (CSharp) examples of UnityEngine.Rigidbody.AddRelativeForce extracted from open source projects. You can rate examples to help us improve the quality of examples.