The C# UnityEngine.Rigidbody is a class provided by the Unity engine that represents a physical object in a game scene. It is responsible for adding physics-based behaviors such as gravity, forces, and collision detection to game objects. The Rigidbody component allows objects to move and interact with other objects in a realistic manner by applying forces and simulating various physical properties such as mass, drag, and angular velocity. Developers can use the Rigidbody class to manipulate and control the movement of game objects using scripting in C#.
C# (CSharp) UnityEngine Rigidbody - 60 examples found. These are the top rated real world C# (CSharp) examples of UnityEngine.Rigidbody extracted from open source projects. You can rate examples to help us improve the quality of examples.