GetKernelThreadGroupSizes() private method

private GetKernelThreadGroupSizes ( int kernelIndex, uint &x, uint &y, uint &z ) : void
kernelIndex int
x uint
y uint
z uint
return void
Example #1
0
 static public int GetKernelThreadGroupSizes(IntPtr l)
 {
     try {
         UnityEngine.ComputeShader self = (UnityEngine.ComputeShader)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         System.UInt32 a2;
         System.UInt32 a3;
         System.UInt32 a4;
         self.GetKernelThreadGroupSizes(a1, out a2, out a3, out a4);
         pushValue(l, true);
         pushValue(l, a2);
         pushValue(l, a3);
         pushValue(l, a4);
         return(4);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #2
0
 static public int GetKernelThreadGroupSizes(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.ComputeShader self = (UnityEngine.ComputeShader)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         System.UInt32 a2;
         checkType(l, 3, out a2);
         System.UInt32 a3;
         checkType(l, 4, out a3);
         System.UInt32 a4;
         checkType(l, 5, out a4);
         self.GetKernelThreadGroupSizes(a1, out a2, out a3, out a4);
         pushValue(l, true);
         pushValue(l, a2);
         pushValue(l, a3);
         pushValue(l, a4);
         return(4);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }