SetFloats() public method

Set multiple consecutive float parameters at once.

public SetFloats ( int nameID ) : void
nameID int Property name ID, use Shader.PropertyToID to get it.
return void
Example #1
0
 static public int SetFloats(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(int), typeof(System.Single[])))
         {
             UnityEngine.ComputeShader self = (UnityEngine.ComputeShader)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             System.Single[] a2;
             checkParams(l, 3, out a2);
             self.SetFloats(a1, a2);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 2, typeof(string), typeof(System.Single[])))
         {
             UnityEngine.ComputeShader self = (UnityEngine.ComputeShader)checkSelf(l);
             System.String             a1;
             checkType(l, 2, out a1);
             System.Single[] a2;
             checkParams(l, 3, out a2);
             self.SetFloats(a1, a2);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function SetFloats to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int SetFloats(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(int), typeof(System.Single[])))
         {
             UnityEngine.ComputeShader self = (UnityEngine.ComputeShader)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             System.Single[] a2;
             checkParams(l, 3, out a2);
             self.SetFloats(a1, a2);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 2, typeof(string), typeof(System.Single[])))
         {
             UnityEngine.ComputeShader self = (UnityEngine.ComputeShader)checkSelf(l);
             System.String             a1;
             checkType(l, 2, out a1);
             System.Single[] a2;
             checkParams(l, 3, out a2);
             self.SetFloats(a1, a2);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function SetFloats to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
 static public int SetFloats(IntPtr l)
 {
     try {
         UnityEngine.ComputeShader self = (UnityEngine.ComputeShader)checkSelf(l);
         System.String             a1;
         checkType(l, 2, out a1);
         System.Single[] a2;
         checkParams(l, 3, out a2);
         self.SetFloats(a1, a2);
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
Example #4
0
 static public int SetFloats(IntPtr l)
 {
     try {
         UnityEngine.ComputeShader self = (UnityEngine.ComputeShader)checkSelf(l);
         System.String             a1;
         checkType(l, 2, out a1);
         System.Single[] a2;
         checkParams(l, 3, out a2);
         self.SetFloats(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }