private GetKernelThreadGroupSizes ( int kernelIndex, uint &x, uint &y, uint &z ) : void | ||
kernelIndex | int | |
x | uint | |
y | uint | |
z | uint | |
return | void |
static public int GetKernelThreadGroupSizes(IntPtr l) { try { UnityEngine.ComputeShader self = (UnityEngine.ComputeShader)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.UInt32 a2; System.UInt32 a3; System.UInt32 a4; self.GetKernelThreadGroupSizes(a1, out a2, out a3, out a4); pushValue(l, true); pushValue(l, a2); pushValue(l, a3); pushValue(l, a4); return(4); } catch (Exception e) { return(error(l, e)); } }
static public int GetKernelThreadGroupSizes(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.ComputeShader self = (UnityEngine.ComputeShader)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.UInt32 a2; checkType(l, 3, out a2); System.UInt32 a3; checkType(l, 4, out a3); System.UInt32 a4; checkType(l, 5, out a4); self.GetKernelThreadGroupSizes(a1, out a2, out a3, out a4); pushValue(l, true); pushValue(l, a2); pushValue(l, a3); pushValue(l, a4); return(4); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }