The C# UnityEngine.Camera.CopyFrom method is used in Unity engine to copy the properties of another camera onto the current camera. This allows the current camera to inherit the field values, such as projection matrices and transform settings, from a different camera. The CopyFrom method simplifies the process of setting up multiple cameras with similar properties, helping developers save time and effort in configuring various aspects of the camera.
C# (CSharp) UnityEngine Camera.CopyFrom - 27 examples found. These are the top rated real world C# (CSharp) examples of UnityEngine.Camera.CopyFrom extracted from open source projects. You can rate examples to help us improve the quality of examples.