using UnityEngine; public class MyCameraController : MonoBehaviour { private Camera myCamera; private void Start() { myCamera = GetComponentIn this example, the GetComponent method is called in the Start method to get the Camera component attached to the current game object. The fieldOfView property is then modified on the returned component to change the camera's field of view to 60 degrees. The UnityEngine package library contains all the necessary assets and components required to build Unity games. This includes the Camera component, which is part of the UnityEngine namespace and can be accessed using the GetComponent method.(); myCamera.fieldOfView = 60f; } }