public static Offset <StartFightNotify> CreateStartFightNotify(FlatBufferBuilder builder, int sublevel = 0, VectorOffset HpsOffset = default(VectorOffset), VectorOffset enemiesHpOffset = default(VectorOffset)) { builder.StartObject(3); StartFightNotify.AddEnemiesHp(builder, enemiesHpOffset); StartFightNotify.AddHps(builder, HpsOffset); StartFightNotify.AddSublevel(builder, sublevel); return(StartFightNotify.EndStartFightNotify(builder)); }
public static StartFightNotify GetRootAsStartFightNotify(ByteBuffer _bb, StartFightNotify obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }