byte[] packetData = new byte[] { 0x01, 0x00, 0x00, 0x00 }; PacketReader reader = new PacketReader(packetData); uint value = reader.ReadUInt32(); Console.WriteLine(value); // Output: 1
using (FileStream fileStream = new FileStream("message.dat", FileMode.Open)) { PacketReader reader = new PacketReader(fileStream); uint messageLength = reader.ReadUInt32(); byte[] messageData = reader.ReadBytes((int)messageLength); Console.WriteLine(Encoding.UTF8.GetString(messageData)); }In this example, a file stream is created and opened for a file named message.dat. A PacketReader instance is then created using this file stream, and the ReadUInt32 method is called to read the length of the message from the packet. The ReadBytes method is then called to read the actual message data, which is stored in a byte array. This byte array is then converted to a UTF-8 string and printed to the console. Based on the use of byte arrays and streams to represent packet data, it can be determined that the PacketReader class is likely part of a network protocol library, perhaps for parsing data packets received over a network connection.