In this example, we create a new PacketReader object using a byte array called "packetData". We then read a boolean value from the packet using the ReadBoolean method and store the result in the variable "isReady". Example 2:csharp // Create a new packet reader PacketReader reader = new PacketReader(packetData); // Read a boolean value for each player in the game for (int i = 0; i < numPlayers; i++) { bool isReady = reader.ReadBoolean(); // Do something with the boolean value } ``` In this example, we use the ReadBoolean method in a loop to read a boolean value for each player in the game. The number of players is stored in the variable "numPlayers". We then do something with the boolean value for each player. The package library that contains the System.IO.PacketReader class is likely part of the .NET Framework, which provides a set of libraries and runtime components for building and running .NET applications.