/**<summary>Constructs the default object.</summary>*/
 internal SceneryGroup(ObjectDataHeader objectHeader, ChunkHeader chunkHeader)
     : base(objectHeader, chunkHeader)
 {
     Header = new SceneryGroupHeader();
     Items  = new List <ObjectDataHeader>();
 }
Example #2
0
 /**<summary>Constructs the default object.</summary>*/
 internal SceneryGroup(ObjectDataHeader objectHeader, ChunkHeader chunkHeader)
     : base(objectHeader, chunkHeader)
 {
     this.Header = new SceneryGroupHeader();
     this.Items  = new List <ObjectEntry>();
 }
        //========= CONSTRUCTORS =========
        #region Constructors

        /**<summary>Constructs the default object.</summary>*/
        public SceneryGroup() : base()
        {
            Header = new SceneryGroupHeader();
            Items  = new List <ObjectDataHeader>();
        }
Example #4
0
        //========= CONSTRUCTORS =========
        #region Constructors

        /**<summary>Constructs the default object.</summary>*/
        public SceneryGroup() : base()
        {
            this.Header = new SceneryGroupHeader();
            this.Items  = new List <ObjectEntry>();
        }