/**<summary>Constructs the default object.</summary>*/
 internal SceneryGroup(ObjectDataHeader objectHeader, ChunkHeader chunkHeader)
     : base(objectHeader, chunkHeader)
 {
     Header = new SceneryGroupHeader();
     Items  = new List <ObjectDataHeader>();
 }
예제 #2
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 /**<summary>Constructs the default object.</summary>*/
 internal SceneryGroup(ObjectDataHeader objectHeader, ChunkHeader chunkHeader)
     : base(objectHeader, chunkHeader)
 {
     this.Header = new SceneryGroupHeader();
     this.Items  = new List <ObjectEntry>();
 }
        //========= CONSTRUCTORS =========
        #region Constructors

        /**<summary>Constructs the default object.</summary>*/
        public SceneryGroup() : base()
        {
            Header = new SceneryGroupHeader();
            Items  = new List <ObjectDataHeader>();
        }
예제 #4
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        //========= CONSTRUCTORS =========
        #region Constructors

        /**<summary>Constructs the default object.</summary>*/
        public SceneryGroup() : base()
        {
            this.Header = new SceneryGroupHeader();
            this.Items  = new List <ObjectEntry>();
        }