/**<summary>Constructs the default object.</summary>*/ internal SceneryGroup(ObjectDataHeader objectHeader, ChunkHeader chunkHeader) : base(objectHeader, chunkHeader) { Header = new SceneryGroupHeader(); Items = new List <ObjectDataHeader>(); }
/**<summary>Constructs the default object.</summary>*/ internal SceneryGroup(ObjectDataHeader objectHeader, ChunkHeader chunkHeader) : base(objectHeader, chunkHeader) { this.Header = new SceneryGroupHeader(); this.Items = new List <ObjectEntry>(); }
//========= CONSTRUCTORS ========= #region Constructors /**<summary>Constructs the default object.</summary>*/ public SceneryGroup() : base() { Header = new SceneryGroupHeader(); Items = new List <ObjectDataHeader>(); }
//========= CONSTRUCTORS ========= #region Constructors /**<summary>Constructs the default object.</summary>*/ public SceneryGroup() : base() { this.Header = new SceneryGroupHeader(); this.Items = new List <ObjectEntry>(); }