// Update is called once per frame
 void FixedUpdate()
 {
     if(player==null)
     {
         player = GameObject.FindGameObjectWithTag("Player");
         resources = player.GetComponent<ResourceManager>();
         playerControl = player.GetComponent<PlayerBoatController>();
     }
 }
 // Use this for initialization
 void Start()
 {
     player = GameObject.FindGameObjectWithTag("Player");
     eventHandler = GameObject.FindGameObjectWithTag("EventController").GetComponent<EventManagement>();
     playerStats = player.GetComponent<PlayerBoatController>();
 }
Example #3
0
 // Use this for initialization
 void Start()
 {
     if(gameController!=null)
     {
         Destroy(gameObject);
     }
     player = GameObject.FindGameObjectWithTag("Player");
     resourceController = player.GetComponent<ResourceManager>();
     playerController = player.GetComponent<PlayerBoatController>();
     enemies = GameObject.FindGameObjectsWithTag("OverworldEnemy");
     gameController = this;
     OverworldParent = GameObject.FindGameObjectWithTag("UniversalParent");
     unitsReward = new Dictionary<string, int>();
 }
Example #4
0
 // Use this for initialization
 void Start()
 {
     mask = 1 << LayerToNotDrawThrough;
     player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerBoatController>();
     vertices = new Queue<Vector3>();
 }
 //need these functions so that the player doesn't need to be attached to the overworld UI
 // Use this for initialization
 void Start()
 {
     player = GameObject.FindGameObjectWithTag("Player");
     resources = player.GetComponent<ResourceManager>();
     playerControl = player.GetComponent<PlayerBoatController>();
 }