Example #1
0
 public void UsePortal()
 {
     SaveSystem.LoadScene(string.IsNullOrEmpty(spawnpointNameInDestinationScene) ? destinationSceneName : destinationSceneName + "@" + spawnpointNameInDestinationScene);
 }
 /// <summary>
 /// Changes scenes. You can optionally specify a player spawnpoint by
 /// adding '@' and the spawnpoint GameObject name.
 /// </summary>
 /// <param name="sceneNameAndSpawnpoint"></param>
 public void LoadScene(string sceneNameAndSpawnpoint)
 {
     SaveSystem.LoadScene(sceneNameAndSpawnpoint);
 }
 protected void LoadScene()
 {
     SaveSystem.LoadScene(string.IsNullOrEmpty(spawnpointNameInDestinationScene) ? destinationSceneName : destinationSceneName + "@" + spawnpointNameInDestinationScene);
 }