public void UsePortal() { SaveSystem.LoadScene(string.IsNullOrEmpty(spawnpointNameInDestinationScene) ? destinationSceneName : destinationSceneName + "@" + spawnpointNameInDestinationScene); }
/// <summary> /// Changes scenes. You can optionally specify a player spawnpoint by /// adding '@' and the spawnpoint GameObject name. /// </summary> /// <param name="sceneNameAndSpawnpoint"></param> public void LoadScene(string sceneNameAndSpawnpoint) { SaveSystem.LoadScene(sceneNameAndSpawnpoint); }
protected void LoadScene() { SaveSystem.LoadScene(string.IsNullOrEmpty(spawnpointNameInDestinationScene) ? destinationSceneName : destinationSceneName + "@" + spawnpointNameInDestinationScene); }