Example #1
0
        public override void Update()
        {
            base.Update();

            if (_entityData.isStun)
            {
                return;
            }

            if (Time.time >= (_caputmallei.getFatefulRetributionClock() + _caputmallei.getFatefulRetributionCountdown()))
            {
                _stateMachine.ChangeState(_caputmallei._fateFulRetribution);
            }

            if (Time.time >= (_caputmallei.getSundayMorningClock() + _caputmallei.getSundayMorningCountdown()))
            {
                _stateMachine.ChangeState(_caputmallei._sundayMorning);
            }

            if (_isDetectingWall)
            {
                _caputmallei._idleState.setFlipAfterIdle(true);
                setFromSufferEffect(false);
                _stateMachine.ChangeState(_caputmallei._idleState);
            }

            else if (_isDetectingPlayer)
            {
                _stateMachine.ChangeState(_caputmallei._playerDetect);
            }

            else
            {
                if (_entityData.slowOverArea)
                {
                    _caputmallei.Move(_entityData.speedWhenSlowedArea);
                }
                else
                {
                    if (_entityData.isSlowed)
                    {
                        _caputmallei.Move(_entityData.speedWhenSlowed);
                    }
                    else
                    {
                        _caputmallei.Move(_entityData.movementSpeed);
                    }
                }
            }
        }
Example #2
0
        public override void Update()
        {
            base.Update();

            if (Time.time >= (_caputmallei.getFatefulRetributionClock() + _caputmallei.getFatefulRetributionCountdown()))
            {
                _stateMachine.ChangeState(_caputmallei._fateFulRetribution);
            }

            if (Time.time >= (_caputmallei.getSundayMorningClock() + _caputmallei.getSundayMorningCountdown()))
            {
                _stateMachine.ChangeState(_caputmallei._sundayMorning);
            }

            if (_isIdleTimeElapsed)
            {
                _stateMachine.ChangeState(_caputmallei._moveState);
            }
        }
Example #3
0
        public override void Update()
        {
            if (_entityData.isStun)
            {
                return;
            }
            if (_entityData.health <= 0)
            {
                _stateMachine.ChangeState(_caputmallei._deathState);
            }
            base.Update();
            if (_isDetectingPlayer)
            {
                _caputmallei.setDirection((_playerPosition.position - _caputmallei.transform.position).normalized);
                float dist = Vector3.Distance(_caputmallei.transform.position, _playerPosition.position);

                if (Time.time >= (_caputmallei.getSundayMorningClock() + _caputmallei.getSundayMorningCountdown()))
                {
                    usableMoveSet.Add(_caputmallei._sundayMorning);
                }

                if (Time.time >= (_caputmallei.getFatefulRetributionClock() + _caputmallei.getFatefulRetributionCountdown()))
                {
                    usableMoveSet.Add(_caputmallei._fateFulRetribution);
                }

                if (_caputmallei.getInquisitionMinDistance() <= dist && dist <= _caputmallei.getInquisitionMaxDistance() && //TODO CHANGE to not dynamic state
                    Time.time >= (_caputmallei.getInquisitionClock() + _caputmallei.getInquisitionCountdown()))
                {
                    usableMoveSet.Add(_caputmallei._inquisition);
                }

                if (usableMoveSet.Count > 0)
                {
                    _stateMachine.ChangeState(usableMoveSet[0]);
                }
                else
                {
                    _entity.setDirection((_playerPosition.position - _entity.transform.position).normalized);
                    if (Vector3.Distance(_caputmallei.transform.position, _playerPosition.transform.position) >= 4f)
                    {
                        if (_entity._entityData.isSlowed)
                        {
                            _entity.Move(_entity._entityData.speedWhenSlowedArea);
                        }
                        else
                        {
                            _entity.Move(_entity._entityData.movementSpeed);
                        }
                    }
                }
            }
            else
            {
                _stateMachine.ChangeState(_caputmallei._moveState);
            }

/*
 *          else {
 *
 *              if (_playerPosition != null)
 *              {
 *                  _stateMachine.ChangeState(new Caputmallei_ChaseState(_entity, _stateMachine, "chase", _entityData, _caputmallei, _playerPosition.position));
 *              }
 *              else
 *              {
 *                  _stateMachine.ChangeState(_caputmallei._moveState);
 *              }
 *          }*/
        }