public void OnTriggerEnter(Collider col)
 {
     if (col.CompareTag("boss"))
     {
         _caputMallei.addHealth(_healthBonus);
         _caputMallei.setBloodPoolCounter(_caputMallei.getBloodPoolCounter() - 1);
         Destroy(gameObject);
     }
     else if (col.CompareTag("Player"))
     {
         if (LayerMask.LayerToName(col.GetComponent <PlayerStatus>().GetPlayerLayer()).Equals("Default"))
         {
             return;
         }
         col.gameObject.GetComponent <PlayerStatus>().TakeDamage(_playerDamage);
         Destroy(gameObject);
     }
 }