public override void ExecuteAfterAnimation()
 {
     base.ExecuteAfterAnimation();
     Debug.Log("Caput รจ morto, avanziamo");
     if (!_isDead)
     {
         _isDead = true;
         CampaignProgressionManager cpm = GameObject.FindObjectOfType <CampaignProgressionManager>();
         cpm.Advance(false);
     }
     _caputmallei.DestroyBoss();
 }