public override void Update()
        {
            base.Update();

            if (Time.time >= _startTime + _caputMallei.getSundayMorningChargeTime() && _caputMallei.getHealth() >= _snapShotOfBossHealth)
            {
                _stateMachine.ChangeState(_caputMallei._sundayMorningExplosion);
            }
            else if (_caputMallei.getHealth() < _snapShotOfBossHealth)
            {
                _stateMachine.ChangeState(_caputMallei._moveState);
            }
        }