Example #1
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _go_field  = GDEDataManager.GetUnityObject(_key, go_fieldKey, _go_field);
            _tex_field = GDEDataManager.GetUnityObject(_key, tex_fieldKey, _tex_field);
            _mat_field = GDEDataManager.GetUnityObject(_key, mat_fieldKey, _mat_field);
            _aud_field = GDEDataManager.GetUnityObject(_key, aud_fieldKey, _aud_field);

            go_list_field = GDEDataManager.GetUnityObjectList(_key, go_list_fieldKey, go_list_field);
        }