The FarseerPhysics.Dynamics.Fixture class in C# is a component of the Farseer Physics Engine that represents a physical object within a physics simulation. It encapsulates properties such as shape, density, friction, and collision filtering, allowing developers to define the behavior and interaction of objects within the simulation. Fixtures can be attached to bodies to give them physical properties and enable realistic physics-based movement and collisions.
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A fixture is used to attach a Shape to a body for collision detection. A fixture inherits its transform from its parent. Fixtures hold additional non-geometric data such as friction, collision filters, etc. Fixtures are created via Body.CreateFixture. Warning: You cannot reuse fixtures.