private FMOD_Sound_GetLoopPoints ( |
||
sound | ||
loopstart | uint | |
loopstarttype | TIMEUNIT | |
loopend | uint | |
loopendtype | TIMEUNIT | |
return | RESULT |
public RESULT getLoopPoints(ref uint loopstart, TIMEUNIT loopstarttype, ref uint loopend, TIMEUNIT loopendtype) { return(Sound.FMOD_Sound_GetLoopPoints(soundraw, ref loopstart, loopstarttype, ref loopend, loopendtype)); }