private FMOD_Sound_Get3DMinMaxDistance ( |
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sound | ||
min | float | |
max | float | |
return | RESULT |
public RESULT get3DMinMaxDistance(ref float min, ref float max) { return(Sound.FMOD_Sound_Get3DMinMaxDistance(soundraw, ref min, ref max)); }
private FMOD_Sound_Get3DMinMaxDistance ( |
||
sound | ||
min | float | |
max | float | |
return | RESULT |
public RESULT get3DMinMaxDistance(ref float min, ref float max) { return(Sound.FMOD_Sound_Get3DMinMaxDistance(soundraw, ref min, ref max)); }