Example #1
0
 private void EndGameSession(Object o)
 {
     _closeTimer.Dispose();
     for (int i = 0; i < PlayersCount; i++)
     {
         if (playersTCP[i] != null)
         {
             SendDataTCP.SendRoomLogOut(playersTCP[i]);
             DeletePlayer(playersTCP[i]);
         }
     }
 }
Example #2
0
 private static void HandleRoomLeave(ClientTCP client, byte[] data)
 {
     SendDataTCP.SendRoomLogOut(client);
     client.room.DeletePlayer(client);
 }