Example #1
0
 public void Surrended(ClientTCP client)
 {
     CloseUpdateTimer();
     Status = RoomState.MatchEnded;
     foreach (ClientTCP player in playersTCP)
     {
         player.playerState = NetPlayerState.EndPlaying;
     }
     _closeTimer = new Timer(EndGameSession, null, 300000, Timeout.Infinite);
     SendDataTCP.SendMatchEnded(client.nickname, this);
 }