Example #1
0
 /// <summary>
 ///             Buffer:
 ///                     int PacketNum;
 /// </summary>
 private static void HandleQueueStop(ClientTCP client, byte[] data)
 {
     Queue.StopSearch(client);
     foreach (ClientTCP friend in client.friends)
     {
         SendDataTCP.SendFriendChange(client, friend);
     }
 }
Example #2
0
        /// <summary>
        ///             Buffer:
        ///                     int PacketNum;
        ///                     int matchType;
        ///                     string race;
        /// </summary>
        private static void HandleQueueStart(ClientTCP client, byte[] data)
        {
            PacketBuffer buffer = new PacketBuffer();

            buffer.WriteBytes(data);
            buffer.ReadInteger();
            Queue.StartSearch(client, buffer.ReadInteger(), buffer.ReadString());
            foreach (ClientTCP friend in client.friends)
            {
                SendDataTCP.SendFriendChange(client, friend);
            }
            buffer.Dispose();
        }
Example #3
0
        /// <summary>
        ///             Buffer:
        ///                     int PacketNum;
        ///                     int sceneIndex;
        /// </summary>
        public static void SendMatchFound(BaseGameRoom room)
        {
            PacketBuffer buffer = new PacketBuffer();

            buffer.WriteInteger((int)ServerPackets.SMatchFound);
            buffer.WriteInteger((int)room.roomType);
            foreach (ClientTCP player in room.playersTCP)
            {
                foreach (ClientTCP friend in player.friends)
                {
                    SendDataTCP.SendFriendChange(player, friend);
                }
            }
            ServerTCP.SendDataToRoomPlayers(room, buffer.ToArray());
            buffer.Dispose();
        }