private void EndGameSession(Object o) { _closeTimer.Dispose(); for (int i = 0; i < PlayersCount; i++) { if (playersTCP[i] != null) { SendDataTCP.SendRoomLogOut(playersTCP[i]); DeletePlayer(playersTCP[i]); } } }
private static void HandleRoomLeave(ClientTCP client, byte[] data) { SendDataTCP.SendRoomLogOut(client); client.room.DeletePlayer(client); }