GuildKick() public static method

public static GuildKick ( int memberid ) : byte[]
memberid int
return byte[]
Example #1
0
        void GuildLeave()
        {
            //Write our function inside a catcher
            try
            {
                //Send required packets to network
                foreach (int member in Character.Network.Guild.Members)
                {
                    //Make sure member s not null
                    if (member != 0)
                    {
                        //Get information for the guildmember
                        Systems guildmember = GetPlayerMainid(member);
                        //Make sure the guildmember isnt null
                        if (guildmember != null)
                        {
                            //Send update packet
                            guildmember.client.Send(Packet.GuildUpdate(Character, 12, 0, 0, 0));
                        }
                    }
                }

                //Send public packet to in range players (removal guild name).
                Send(Packet.GuildKick(Character.Information.UniqueID));
                //Removal from guild
                client.Send(Packet.GuildLeave());
                //Send normal state packet
                client.Send(Packet.StatePack(Character.Information.UniqueID, 0x04, 0x00, false));
                //Count new members minus 1
                int Membercount = Character.Network.Guild.Members.Count - 1;
                //Update database
                MsSQL.InsertData("UPDATE guild SET guild_members_t='" + Membercount + "' WHERE guild_name='" + Character.Network.Guild.Name + "'");
                //Remove the player from database
                MsSQL.UpdateData("DELETE from guild_members where guild_member_id='" + Character.Information.CharacterID + "'");
                //If the guild has a union
                if (Character.Network.Guild.UniqueUnion != 0)
                {
                    //Set boolean unionactive to false
                    Character.Network.Guild.UnionActive = false;
                    //Remove the member from union member list
                    Character.Network.Guild.UnionMembers.Remove(Character.Information.CharacterID);
                }
                //Cleanup character
                CleanUp(this);
                //Reload information
                LoadPlayerGuildInfo(true);
            }
            //Catch bad exception errors
            catch (Exception ex)
            {
                //Write information the the debug log
                Systems.Debugger.Write(ex);
            }
        }
Example #2
0
 void KickFromGuild()
 {
     //Wrap our function inside a catcher
     try
     {
         //Open a new packet reader
         PacketReader Reader = new PacketReader(PacketInformation.buffer);
         //Read short value lenght of name below
         short CharacterNameLen = Reader.Int16();
         //Read string charactername
         string CharacterName = Reader.String(CharacterNameLen);
         //Close packet reader
         Reader.Close();
         //Get player information
         Systems TargetCharacter = GetPlayerName(CharacterName);
         //Send required packets to network
         foreach (int member in Character.Network.Guild.Members)
         {
             //Make sure member s not null
             if (member != 0)
             {
                 //Get information for the guildmember
                 Systems guildmember = GetPlayerMainid(member);
                 //Make sure the guildmember isnt null
                 if (guildmember != null)
                 {
                     //Make sure the kicked member does not receive the packet
                     if (guildmember.Character.Information.CharacterID != TargetCharacter.Character.Information.CharacterID)
                     {
                         guildmember.client.Send(Packet.GuildUpdate(TargetCharacter.Character, 7, 0, 0, 0));
                     }
                 }
             }
         }
         //Send update packet to the kicked player
         TargetCharacter.client.Send(Packet.GuildUpdate(TargetCharacter.Character, 7, 0, 0, 0));
         //Send guild kick message packet to the kicked player
         PacketWriter Writer = new PacketWriter();
         //Add opcode
         Writer.Create(Systems.SERVER_GUILD_KICK);
         //Add static byte 1
         Writer.Byte(1);
         //Send packet to kicked member
         TargetCharacter.client.Send(Writer.GetBytes());
         //Send guildkick visual packet update to kicked player
         TargetCharacter.Send(Packet.GuildKick(TargetCharacter.Character.Information.UniqueID));
         //Remove the player from database
         MsSQL.UpdateData("DELETE from guild_members where guild_member_id='" + TargetCharacter.Character.Information.CharacterID + "'");
         //Update database
         Character.Network.Guild.TotalMembers -= 1;
         MsSQL.InsertData("UPDATE guild SET guild_members_t='" + Character.Network.Guild.TotalMembers + "' WHERE guild_name='" + Character.Network.Guild.Name + "'");
         TargetCharacter.CleanUp(TargetCharacter);
     }
     //Catch bad exception errors
     catch (Exception ex)
     {
         //Write information to the console
         Console.WriteLine("Guild Kick Error: {0}", ex);
         //Write information to the debug log
         Systems.Debugger.Write(ex);
     }
 }
Example #3
0
        /////////////////////////////////////////////////////////////////////////
        //Guild Disbanding
        /////////////////////////////////////////////////////////////////////////
        #region Guild Disband
        void GuildDisband()
        {
            try
            {
                foreach (int member in Character.Network.Guild.Members)
                {
                    if (member != 0)
                    {
                        Systems guildplayer = GetPlayerMainid(member);
                        if (guildplayer != null)
                        {
                            if (guildplayer.Character.Information.CharacterID != Character.Information.CharacterID)
                            {
                                //Guild disband message packet
                                guildplayer.client.Send(Packet.GuildUpdate(Character, 2, 0, 0, 0));
                                //Remove guild name and details from player
                                Send(Packet.GuildKick(guildplayer.Character.Information.UniqueID));
                                //State packet
                                guildplayer.client.Send(Packet.StatePack(guildplayer.Character.Information.UniqueID, 4, 0, false));
                                //Set all values to null.
                                guildplayer.Character.Network.Guild.Members.Remove(guildplayer.Character.Information.CharacterID);
                                guildplayer.Character.Network.Guild.MembersClient.Remove(guildplayer.client);
                                guildplayer.Character.Network.Guild.Guildid = 0;

                                if (guildplayer.Character.Network.Guild.UniqueUnion != 0)
                                {
                                    guildplayer.Character.Network.Guild.UnionActive = false;
                                    guildplayer.Character.Network.Guild.UnionMembers.Remove(guildplayer.Character.Information.CharacterID);
                                }
                            }
                        }
                    }
                }
                //Guild disband message packet
                client.Send(Packet.GuildUpdate(Character, 2, 0, 0, 0));
                //Remove guild name and details from player
                Send(Packet.GuildKick(Character.Information.UniqueID));
                //State packet
                client.Send(Packet.StatePack(Character.Information.UniqueID, 4, 0, false));
                //Set all values to null.

                //Remove all rows that contains guildname
                MsSQL.UpdateData("DELETE FROM guild_members WHERE guild_id=" + Character.Network.Guild.Guildid + "");
                //Remove guild from guild table
                MsSQL.UpdateData("DELETE FROM guild WHERE id=" + Character.Network.Guild.Guildid + "");
                //Remove ourself
                if (Character.Network.Guild.UniqueUnion != 0)
                {
                    Character.Network.Guild.UnionActive = false;
                    Character.Network.Guild.UnionMembers.Remove(Character.Information.CharacterID);
                }

                Character.Network.Guild.Members.Remove(Character.Information.UniqueID);
                Character.Network.Guild.MembersClient.Remove(client);
                Character.Network.Guild.Guildid = 0;

                //Packet Final message
                client.Send(Packet.PromoteOrDisband(1));
            }
            catch (Exception ex)
            {
                Console.WriteLine("Guild Disband Error: {0}", ex);
                Systems.Debugger.Write(ex);
            }
        }