FriendDecline() public static method

public static FriendDecline ( string name ) : byte[]
name string
return byte[]
Example #1
0
        /////////////////////////////////////////////////////////////////////////////////
        // Friend add response
        /////////////////////////////////////////////////////////////////////////////////
        void FriendAddResponse()
        {
            try
            {
                PacketReader reader    = new PacketReader(PacketInformation.buffer);
                int          Inviterid = reader.Int32();
                int          Myid      = reader.Int32();
                byte         State     = reader.Byte();
                reader.Close();

                Systems sys = GetPlayer(Inviterid);
                if (sys != null)
                {
                    if (State == 0)
                    {
                        //Declined
                        client.Send(Packet.FriendDecline(Character.Information.Name));
                        sys.client.Send(Packet.FriendDecline(Character.Information.Name));
                    }
                    else
                    {
                        //Accepted
                        sys.client.Send(Packet.FriendData(Myid, 2, Character.Information.Name, Character, false));
                        client.Send(Packet.FriendData(Inviterid, 2, sys.Character.Information.Name, sys.Character, false));
                        MsSQL.InsertData("INSERT INTO friends (owner,friend_name,model_info) VALUES ('" + Character.Information.CharacterID + "','" + sys.Character.Information.CharacterID + "','" + sys.Character.Information.Model + "')");
                        MsSQL.InsertData("INSERT INTO friends (owner,friend_name,model_info) VALUES ('" + sys.Character.Information.CharacterID + "','" + Character.Information.CharacterID + "','" + Character.Information.Model + "')");
                    }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Friend Add Response Error {0}", ex);
                Systems.Debugger.Write(ex);
            }
        }