public static FriendData ( int target, byte type, string name, |
||
target | int | |
type | byte | |
name | string | |
c | ||
state | bool | |
return | byte[] |
///////////////////////////////////////////////////////////////////////////////// // Friend add response ///////////////////////////////////////////////////////////////////////////////// void FriendAddResponse() { try { PacketReader reader = new PacketReader(PacketInformation.buffer); int Inviterid = reader.Int32(); int Myid = reader.Int32(); byte State = reader.Byte(); reader.Close(); Systems sys = GetPlayer(Inviterid); if (sys != null) { if (State == 0) { //Declined client.Send(Packet.FriendDecline(Character.Information.Name)); sys.client.Send(Packet.FriendDecline(Character.Information.Name)); } else { //Accepted sys.client.Send(Packet.FriendData(Myid, 2, Character.Information.Name, Character, false)); client.Send(Packet.FriendData(Inviterid, 2, sys.Character.Information.Name, sys.Character, false)); MsSQL.InsertData("INSERT INTO friends (owner,friend_name,model_info) VALUES ('" + Character.Information.CharacterID + "','" + sys.Character.Information.CharacterID + "','" + sys.Character.Information.Model + "')"); MsSQL.InsertData("INSERT INTO friends (owner,friend_name,model_info) VALUES ('" + sys.Character.Information.CharacterID + "','" + Character.Information.CharacterID + "','" + Character.Information.Model + "')"); } } } catch (Exception ex) { Console.WriteLine("Friend Add Response Error {0}", ex); Systems.Debugger.Write(ex); } }
///////////////////////////////////////////////////////////////////////////////// // Remove Friends ///////////////////////////////////////////////////////////////////////////////// void FriendRemoval() { try { //Read client packet data PacketReader reader = new PacketReader(PacketInformation.buffer); int target = reader.Int32(); reader.Close(); //Get player information Systems sys = GetPlayerid(target); //Remove friend from our list query MsSQL.UpdateData("DELETE FROM friends WHERE owner='" + Character.Information.CharacterID + "' AND friend_name='" + target + "'"); MsSQL.UpdateData("DELETE FROM friends WHERE owner='" + target + "' AND friend_name='" + Character.Information.CharacterID + "'"); //Remove friend from our list packet client.Send(Packet.FriendData(target, 3, "", Character, false)); client.Send(Packet.FriendRemovalTarget(target)); //Remove friend from friend id packet if (sys != null) { sys.Send(Packet.FriendData(sys.Character.Information.UniqueID, 3, "", Character, false)); } } catch (Exception ex) { Console.WriteLine("Friend removal error {0}", ex); Systems.Debugger.Write(ex); } }
///////////////////////////////////////////////////////////////////////////////// // Load our personal friends list. ///////////////////////////////////////////////////////////////////////////////// #region Friend list void GetFriendsList() { //Wrap our function inside a catcher try { //Set new sql query to get friend information MsSQL ms = new MsSQL("SELECT * FROM friends WHERE owner='" + Character.Information.CharacterID + "'"); //Count our friends int count = ms.Count(); //If we have a friend in the list if (count > 0) { //Send our packet client.Send(Packet.SendFriendList(Convert.ToByte(count), Character)); //Open new sql data reader using (SqlDataReader reader = ms.Read()) { //While our sql data reader is reading while (reader.Read()) { //Get player id information of friend int getid = reader.GetInt32(2); //Get detailed information for our friend Systems sys = GetPlayerid(getid); //If the character is online if (sys != null) { //We send online state change packet sys.client.Send(Packet.FriendData(Character.Information.CharacterID, 4, Character.Information.Name, Character, false)); } } } //Close our sql reader ms.Close(); } } catch (Exception ex) { Console.WriteLine("Error loading friends list {0} ", ex); Systems.Debugger.Write(ex); } }
void Player_Wait_CallBack(object e) { try { if (Character.Information.Quit) { //############################################## // checks before logout //############################################## if (Character.Position.Walking) { Character.Position.RecordedTime = 0; Timer.Movement.Dispose(); Timer.Movement = null; } //############################################## // checks before logout //############################################## if (Character.Information.CheckParty) { LeaveParty(); } //############################################## // checks before logout //############################################## if (Character.Network.Guild.Guildid != 0) { Character.Information.Online = 0; //Send packets to network and spawned players foreach (int member in Character.Network.Guild.Members) { //Make sure the member is there if (member != 0) { //We dont send this info to the invited user. if (member != Character.Information.CharacterID) { //If the user is not the newly invited member get player info Systems tomember = GetPlayerMainid(member); //Send guild update packet if (tomember != null) { tomember.client.Send(Packet.GuildUpdate(Character, 6, Character.Information.CharacterID, 0, 0)); } } } } Character.Network.Guild.Members.Remove(Character.Information.CharacterID); Character.Network.Guild.MembersClient.Remove(this.client); } //############################################## // checks before logout //############################################## if (Character.Transport.Right) { Character.Transport.Horse.DeSpawnMe(); } if (Character.Grabpet.Active) { UnSummonPetLogoff(Character.Grabpet.Details.UniqueID); } if (Character.Attackpet.Active) { UnSummonPetLogoff(Character.Attackpet.Details.UniqueID); } if (Character.Network.Exchange.Window) { Exchange_Close(); } //############################################## // checks before logout //############################################## MsSQL ms = new MsSQL("SELECT * FROM friends WHERE owner='" + Character.Information.CharacterID + "'"); int count = ms.Count(); if (count >= 0) { using (SqlDataReader reader = ms.Read()) { while (reader.Read()) { int getid = reader.GetInt32(2); Systems sys = GetPlayerid(getid); if (sys != null) { sys.client.Send(Packet.FriendData(Character.Information.CharacterID, 4, Character.Information.Name, Character, true)); } } } } //############################################## // Send packet leave game //############################################## client.Send(Packet.EndLeaveGame()); //############################################## // Updated database //############################################## MsSQL.UpdateData("UPDATE character SET online='0' WHERE id='" + Character.Information.CharacterID + "'"); //############################################## // Remove all remaining parts //############################################## BuffAllClose(); DeSpawnMe(); SavePlayerPosition(); SavePlayerInfo(); this.client.Close(); this.Character.Dispose(); this.Dispose(); Character.InGame = false; Disconnect("normal"); } Timer.Logout.Dispose(); } catch (Exception ex) { Console.WriteLine("Logout error: {0}", ex); } }
public void PingTimerCallBack(object e) { try { TimeSpan t = DateTime.Now - lastPing; if (client.State) { Ping(); } if (!client.State && Player != null) { Console.BackgroundColor = ConsoleColor.Black; MsSQL.UpdateData("UPDATE users SET online='" + 0 + "' WHERE id='" + Player.AccountName + "'"); MsSQL.UpdateData("UPDATE character SET online='0' WHERE id='" + Character.Information.CharacterID + "'"); Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("[@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@]"); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("@Evo-Debug : Srevo has debugged: {0}", Character.Information.Name); Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("[@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@]"); Console.ForegroundColor = ConsoleColor.Green; if (Character.Grabpet.Active) { UnSummonPetLogoff(Character.Grabpet.Details.UniqueID); } if (Character.Attackpet.Active) { UnSummonPetLogoff(Character.Attackpet.Details.UniqueID); } if (Character.Network.Party != null) { LeaveParty(); } if (Character.Network.Guild.Guildid != 0) { Character.Information.Online = 0; //Send packets to network and spawned players foreach (int member in Character.Network.Guild.Members) { //Make sure the member is there if (member != 0) { //We dont send this info to the invited user. if (member != Character.Information.CharacterID) { //If the user is not the newly invited member get player info Systems tomember = GetPlayerMainid(member); //Send guild update packet if (tomember != null) { tomember.client.Send(Packet.GuildUpdate(Character, 6, Character.Information.CharacterID, 0, 0)); } } } } Character.Network.Guild.Members.Remove(Character.Information.CharacterID); Character.Network.Guild.MembersClient.Remove(this.client); } if (this.Character.Transport.Right) { this.Character.Transport.Horse.DeSpawnMe(); } if (this.Character.Grabpet.Active) { this.Character.Grabpet.Details.DeSpawnMe(); } if (this.Character.Network.Exchange.Window) { this.Exchange_Close(); } #region Friend list MsSQL ms = new MsSQL("SELECT * FROM friends WHERE owner='" + Character.Information.CharacterID + "'"); int count = ms.Count(); if (count >= 0) { using (SqlDataReader reader = ms.Read()) { while (reader.Read()) { int getid = reader.GetInt32(2); Systems sys = GetPlayerid(getid); if (sys != null) { sys.client.Send(Packet.FriendData(Character.Information.CharacterID, 4, Character.Information.Name, Character, true)); } } } } else { client.Send(Packet.SendFriendListstatic()); } #endregion BuffAllClose(); DeSpawnMe(); SavePlayerPosition(); SavePlayerInfo(); this.client.Close(); this.Character.Dispose(); this.Dispose(); Character.InGame = false; Disconnect("normal"); lock (Systems.clients) { Systems.clients.Remove(this); } } } catch (NullReferenceException nex) { Console.WriteLine("Timer.PingTimerCallBack: {0}", nex); PingStop(); } catch (Exception ex) { Console.WriteLine("Debug error: {0}", ex); } }
void PrivateMessageSend() { try { //Create new packet reader for reading packet data PacketReader Reader = new PacketReader(PacketInformation.buffer); //Read lenght of charactername we send the message to short ToCharacterLen = Reader.Int16(); //Read the name of the character we send the message to string ToCharacter = Reader.String(ToCharacterLen); //Read lenght of message characters short MessageLen = Reader.Int16(); //Read message string Message = Reader.String(MessageLen); //Close packet reader Reader.Close(); //Create new mssql query for sending and checking MsSQL ms = new MsSQL("SELECT * FROM character WHERE name='" + ToCharacter + "'"); //Check if the player exists int PlayerExists = ms.Count(); //If the player exists if (PlayerExists > 0) { //First get details of the player we send the message to. Systems sys = GetPlayerName(ToCharacter); //Make sure we dont get a null error if (sys.Character != null) { //Check how many messages the player has if inbox is full or not int TargetMessageCount = MsSQL.GetRowsCount("SELECT * FROM message WHERE receiver='" + sys.Character.Information.CharacterID + "'"); //If less then 50 we continue if (TargetMessageCount < 50) { //Set temp int to character data for new message order sys.Character.Information.MessageCount = TargetMessageCount; //Insert new message into the database MsSQL.InsertData("INSERT INTO message (sender, receiver, message, status, time) VALUES ('" + Character.Information.Name + "','" + ToCharacter + "','" + Message + "','0','" + DateTime.Now + "')"); //Send packet message has been send to our client client.Send(PrivateMessageRespond(2)); //Send packet to receiver information new message has arrived sys.Send(Packet.FriendData(sys.Character.Information.UniqueID, 5, ToCharacter, Character, false)); } //If inbox is full else { //Send message to sender and receiver inbox full client.Send(PrivateMessageRespond(3)); sys.client.Send(PrivateMessageRespond(3)); } } } //If player doesn't exist else { //Send packet message failed to send to our client. client.Send(PrivateMessageRespond(1)); } } //Catch any bad exception errors catch (Exception ex) { //Write information to the console Console.WriteLine("Error sending messages : {0}" + ex); //Write info to the debug logger. Systems.Debugger.Write(ex); } }