C# (CSharp) Box2DX.Dynamics Fixture - 31 examples found. These are the top rated real world C# (CSharp) examples of Box2DX.Dynamics.Fixture extracted from open source projects. You can rate examples to help us improve the quality of examples.
A fixture is used to attach a shape to a body for collision detection. A fixture inherits its Transform from its parent. Fixtures hold additional non-geometric data such as friction, collision filters, etc. Fixtures are created via Body.CreateFixture. @warning you cannot reuse fixtures.