public void Start(Creature creature, Skill skill, Packet packet)
		{
			// Get parameters
			var stringParam = packet.NextIs(PacketElementType.String);
			var dict = new MabiDictionary();
			byte unkByte = 0;

			if (stringParam)
				dict.Parse(packet.GetString());
			else
				unkByte = packet.GetByte();

			// Run skill
			var result = this.Start(creature, skill, dict);

			if (result == StartStopResult.Fail)
			{
				Send.SkillStartSilentCancel(creature, skill.Info.Id);
				return;
			}

			skill.Activate(SkillFlags.InUse);

			Send.StatUpdate(creature, StatUpdateType.Private, Stat.Mana, Stat.Stamina);

			if (stringParam)
				Send.SkillStart(creature, skill, dict.ToString());
			else
				Send.SkillStart(creature, skill, unkByte);
		}
		public void Stop(Creature creature, Skill skill, Packet packet)
		{
			var stringParam = packet.NextIs(PacketElementType.String);
			var dict = new MabiDictionary();
			byte unkByte = 0;

			if (stringParam)
				dict.Parse(packet.GetString());
			else if (packet.NextIs(PacketElementType.Byte))
				unkByte = packet.GetByte();

			var result = this.Stop(creature, skill, dict);

			skill.Deactivate(SkillFlags.InUse);

			if (result == StartStopResult.Fail)
				Send.SkillStopSilentCancel(creature, skill.Info.Id);
			else if (stringParam)
				Send.SkillStop(creature, skill, dict.ToString());
			else
				Send.SkillStop(creature, skill, unkByte);
		}
Example #3
0
		public void Start(Creature creature, Skill skill, Packet packet)
		{
			// Check mana and stamina
			if (!this.CheckMana(creature, skill))
			{
				Send.SystemMessage(creature, Localization.Get("Insufficient Mana"));
				Send.SkillStartSilentCancel(creature, skill.Info.Id);
				return;
			}
			if (!this.CheckStamina(creature, skill))
			{
				Send.SystemMessage(creature, Localization.Get("Insufficient Stamina"));
				Send.SkillStartSilentCancel(creature, skill.Info.Id);
				return;
			}

			// Get parameters
			var stringParam = packet.NextIs(PacketElementType.String);
			var dict = new MabiDictionary();
			byte unkByte = 0;

			if (stringParam)
				dict.Parse(packet.GetString());
			else
				unkByte = packet.GetByte();

			// Run skill
			var result = this.Start(creature, skill, dict);

			if (result == StartStopResult.Fail)
			{
				Send.SkillStartSilentCancel(creature, skill.Info.Id);
				return;
			}

			skill.Activate(SkillFlags.InUse);

			// Use mana/stamina
			this.UseMana(creature, skill);
			this.UseStamina(creature, skill);

			Send.StatUpdate(creature, StatUpdateType.Private, Stat.Mana, Stat.Stamina);

			if (stringParam)
				Send.SkillStart(creature, skill, dict.ToString());
			else
				Send.SkillStart(creature, skill, unkByte);
		}