short value = 500; Packet packet = new Packet(); packet.PutShort(value);
short[] values = { 100, 200, 300 }; Packet packet = new Packet(); foreach (short value in values) { packet.PutShort(value); }In this example, we are creating a new packet object and writing multiple short values (100, 200, 300) to it using the PutShort method in a loop. Based on the use of the "Packet" object and the method name "PutShort", it is most likely that the package library being used is the Networking library for the Aura game engine.